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Primary · Grade 1

Level 1: Powered mechanics and automation

Level 1 introduces powered mechanics and automation, with motors, input sensors and output devices, and the full design process.

Workbook cover, Level 1Smart Machines Kit

Level 1 at a glance

Grade
Grade 1 · Primary
Technology
Powered mechanics and automation
Tools
Coded action blocks
Kit
Smart Machines Kit, one per group of four
Projects
15 projects and a Capstone
Weekly time
One 45 or 90 minute session
Pre and post challenge
Design a Rain Catcher
Sustainability theme
Clean Water and Sanitation
Careers named
Wind Farm Developer, City Planner, Civil Engineer
Level 1 book demo
Book demo

See Level 1 in action

A short walk through the Level 1 workbook and the Smart Machines Kit, from the SKOOL21 channel.

More videos on the SKOOL21 channel →
What students build

Projects from the Smart Machines Kit

Built with the Smart Machines Kit
Built with the Smart Machines Kit
Built with the Smart Machines Kit
Built with the Smart Machines Kit
By the end of this level

Students can

  • Build a machine powered by a motor
  • Use a sensor as an input and an output device as a result
  • Work through Define, Design, Share and Reflect with a partner

Summarised from the SKOOL21 Level Exit Outcomes.

Design process

How they work

  1. Define
  2. Design
  3. Share
  4. Reflect
Sample projects
Three sample projects from Level 1

Fifteen projects and a Capstone. Ask for the level sheet for the full project list.

Full exit outcomes and Sustainable Development Goals for Level 1

Engineering & Design

  • Define a design problem using stated criteria and constraints for the first time — e.g., a container that must hold water and be easy to empty (the "Design a Rain Catcher" pre/post challenge).
  • Build a solution from the Smart Machines Kit's coded blocks, motors, and sensors that meets the stated criteria.
  • Test a built solution against its criteria and identify one needed improvement.
  • Work within the level's first defined 4-role team structure (Leader, Material Manager, Reporter, Testing Supervisor) to complete a build.

Science

  • Describe a basic earth process relevant to a build, such as where rainwater comes from and how it can be collected and reused (NGSS Earth's Place in the Universe; Cambridge Science Earth & Space).
  • Connect a build to an introductory physical-science (waves) or life-science (heredity) idea encountered this year (NGSS PS4 Waves; LS1/LS3 Heredity).
  • Apply Thinking & Working Scientifically skills — observing, predicting, testing — while building and testing a device (Cambridge Science Stage 1, continuing).
  • Connect a build to a real-world scenario as an example of science in context (Cambridge Science — Science in Context).

Mathematics

  • Count, compare, and combine quantities of parts used in a build (Cambridge Primary Number; Common Core Operations & Algebraic Thinking, Number & Operations in Base Ten).
  • Identify and use simple 2D/3D shapes and spatial relationships in a design (Cambridge Primary Geometry; Common Core Geometry).
  • Collect and represent simple data from testing, such as how much water a container holds (Cambridge Primary Statistics; Common Core Measurement & Data).

Computing & Coding

  • Use simple coded action blocks to sequence and trigger motor and sensor behavior on a physical device — a tangible introduction to programmed control ahead of visual/text coding.
  • Apply basic if-this-then-that logic in a physical build (e.g., a trigger causes a motor to move).
Social skills

Take on and fulfill a defined team role — Leader, Material Manager, Reporter, or Testing Supervisor — while collaborating, communicating, and resolving conflict within a build team.

STEM career literacy

Name a career connected to a completed design (e.g., Environmental Engineer).

Sustainability literacy

Name a sustainability goal connected to a completed design (Clean Water and Sanitation).

From the SKOOL21 Level Exit Outcomes. Standards named are NGSS, Common Core and Cambridge strands.

Sustainable Development Goals at this level
  1. 7 Affordable and Clean Energy
  2. 8 Decent Work and Economic Growth
  3. 9 Industry, Innovation and Infrastructure
  4. 11 Sustainable Cities and Communities
  5. 13 Climate Action
  6. 15 Life on Land

Source: SKOOL21 Five Pillars Framework. Compare all levels

Sample lesson

Project 1: Design a Bridge

The first project of the level, as it appears in the guidebook. The full workbook is in the reader below where published.

Roads go through places where elephants live. Sometimes elephants can get hurt when they cross the road. Your team will help by building a bridge so elephants can cross the road safely.
The problem, as printed in the workbook.
Goal named
SDG 15 · Life on Land
Careers named
Civil Engineer, Architect
Standards cited
NGSS K-2-ETS1; Cambridge Science 1Bp.02; Common Core 1.NBT.A.1; Cambridge Mathematics 1Nc.01
Design a Bridge, sample lesson page 1
1. Objectives and standards
Design a Bridge, sample lesson page 2
2. The project begins
Design a Bridge, sample lesson page 3
3. Planning the build
Design a Bridge, sample lesson page 4
4. Building
Curriculum alignment

Standards cited in Level 1, project by project

One row per project, quoted as the guidebook cites them. An empty cell means no citation for that project.

NGSS sub-domains
  • PS4
  • LS1
  • LS3
  • ESS1
  • ETS1
Distinct NGSS sub-domains touched (of 12): 5Projects with ≥ 1 NGSS code (of 16, incl. capstone): 16 / 16
Cambridge Science sub-strands
  • TWSp
  • TWSc
  • TWSa
  • Bp
  • Bs
  • Ps
  • ESs
  • SIC
Distinct Stage-coded sub-strands touched (of 17): 8Projects with ≥ 1 Cambridge Science code (of 16, incl. capstone): 16 / 16
Cambridge Maths sub-strands
  • Nc
  • Ni
  • Np
  • Gg
  • Gt
  • Ss
Distinct Stage-coded sub-strands touched (of 13): 6Projects with ≥ 1 Cambridge Math code (of 16, incl. capstone): 16 / 16
ProjectSDGNGSSCambridge ScienceCambridge MathsCommon Core MathsISTECareers named
1 Design a BridgeLife on LandK-2-ETS1-11SIC.031Nc.011.NBT.A.11.3.d.1.4.c.1.7.c.Civil Engineer, Architect
2 Design a PinwheelAffordable and Clean Energy1-LS1-11Bs.011Gg.021Gg.081.MD.A.11.MD.A.21.3.d.1.4.c.1.7.c.Wind Farm Developer, Wind Turbine Manufacturer
3 Design a PuppetLife on Land1-LS3-11Bp.011Bp.041Np.031.NBT.B.31.3.d.1.4.c.1.7.c.Ornithologist, Ecologist, Puppet Designer
4 Design a CraneSustainable Cities and CommunitiesK-2-ETS1-31TWSa.011.Ni.031.OA.A.11.3.d.1.4.c.1.7.c.Construction Engineer, Mechanic
5 Design a Cart LauncherClimate ActionK-2-ETS1-31TWSa.011Gg.081.MD.A.21.3.d.1.4.c.1.7.c.Mechanical Engineer, Renewable Energy Engineer
6 Design a Special EffectClimate Action1-PS4-31Ps.011Ps.021Ss.011Ss.031.MD.C.41.3.d.1.4.c.1.7.c.Climate Scientist, Environmental Engineer
7 Design an ElevatorIndustry, Innovation and InfrastructureK-2-ETS1-21TWSp.021TWSc.051Gg.011.G.A.11.3.d.1.4.c.1.7.c.Elevator Mechanic, Mechanical Engineer, Safety Inspector
8 Design a Call SignalIndustry, Innovation and Infrastructure1-PS4-41Ps.011Ps.021Ni.011Ni.051Np.031.OA.D.71.NBT.B.31.3.d.1.4.c.1.7.c.Product Designer, Computer Programmer
9 Design a ScaleDecent Work and Economic Growth1-ESS1-21ESs.021TWSc.051Gt.031.MD.B.31.3.d.1.4.c.1.7.c.Farmer, Food Quality Checker
10 Design a CounterLife on Land1-ESS1-21ESs.021TWSc.051Gt.031.MD.B.31.3.d.1.4.c.1.7.c.Ecologist, Mathematician
11 Design a HouseAffordable and Clean Energy1-ESS1-11ESs.021ESs.011Gg.061.G.A.21.3.d.1.4.c.1.7.c.Architect, Civil Engineer
12 Design a Smart LightAffordable and Clean Energy1-ESS1-11ESs.021ESs.011Ni.021Ni.031.OA.A.11.3.d.1.4.c.1.7.c.Electric Engineer, Civil Engineer
13 Design a Smart FanAffordable and Clean Energy1-ESS1-11ESs.021ESs.011Ni.021Ni.031.OA.A.11.3.d.1.4.c.1.7.c.Wildlife Rescuer, Architect
14 Design a CitySustainable Cities and CommunitiesK-2-ETS1-11TWSp.011Nc.011.NBT.A.11.3.d.1.4.c.1.7.c.City Planner, Architect
15 Design a Traffic DeviceSustainable Cities and Communities1-PS4-41Ps.011Ps.021Np.031.NBT.B.31.3.d.1.4.c.1.7.c.Civil Engineer, City Planner
Capstone Design a Smart DeviceSustainable Cities and Communities1-PS4-41Ps.011Ps.021Gg.061.G.A.21.3.d.1.4.c.1.7.c.—

Source: SKOOL21 Level A to 12 curriculum crosswalk (2026), compiled from the teacher guides and student books. Where the two differ, the student book prevails.

Look inside

Read Level 1 online

The full workbook, and the teacher guide where published, in a page-turning reader.

Read online

STEM Innovator’s Workbook, Level 1

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Read online

Teacher Guide, Level 1

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Inside the level

What you order

ItemTitleISBN or SKU
Student workbookSTEM Innovator’s Workbook, Level 1978-981-17521-2-4
Teacher guidebookGuidebook, Level 1978-981-17736-5-5
Learning kitSmart Machines KitSTEMSIHKitKG1

Assessment built in

Four checkpoints a year use a seven-criterion rubric, and every other project gets a 30 second workbook check.

How assessment works →

Standards mapped

The guidebook maps each project to NGSS, Cambridge and Common Core standards where they apply.

See the table for this level →