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Primary · Grade 2

Level 2: Electronics

Students snap together circuit modules and reason about how hardware logic makes a system work, alongside science-rich content.

Workbook cover, Level 2Early Electronics Kit

Level 2 at a glance

Grade
Grade 2 · Primary
Technology
Electronics
Tools
Snap circuit modules
Kit
Early Electronics Kit, one per group of four
Projects
15 projects and a Capstone
Weekly time
One 45 or 90 minute session
Pre and post challenge
Design a Silent Doorbell
Sustainability theme
Infrastructure and Education Access
Careers named
Circuit Design Engineer, Sound Engineer, Laser Technician
Level 2 book demo
Book demo

See Level 2 in action

A short walk through the Level 2 workbook and the Early Electronics Kit, from the SKOOL21 channel.

More videos on the SKOOL21 channel →
What students build

Projects from the Early Electronics Kit

Built with the Early Electronics Kit
Built with the Early Electronics Kit
Built with the Early Electronics Kit
Built with the Early Electronics Kit
By the end of this level

Students can

  • Assemble working circuits from snap modules
  • Explain what each module does in a circuit
  • Predict and test how a change alters the result

Summarised from the SKOOL21 Level Exit Outcomes.

Design process

How they work

  1. Define
  2. Design
  3. Share
  4. Reflect
Sample projects
Three sample projects from Level 2

Fifteen projects and a Capstone. Ask for the level sheet for the full project list.

Full exit outcomes and Sustainable Development Goals for Level 2

Engineering & Design

  • Build a working electrical circuit (battery, wires, switch/button, LED) that solves a stated real-world problem (the "Design a Silent Doorbell" pre/post challenge).
  • Apply the define-build-test process specifically to circuit design, testing whether the circuit lights up on a button press.
  • Test and troubleshoot a circuit that does not work as intended through direct hands-on testing (14 of this level's 16 projects are purely engineering-design tasks).
  • Design an accessible/adaptive solution for a stated user need (e.g., a visual alert in place of an audio one).

Science

  • Describe and select the properties of matter used in a circuit build, such as conductive versus non-conductive materials (NGSS Physical Science — Matter, PS1).
  • Explain how a simple circuit produces light through an electrical connection (Cambridge Science Stage 2 Physics — Electricity, the level's dominant strand).
  • Apply Thinking & Working Scientifically skills to test and refine a circuit build (Cambridge Science Stage 2).
  • Connect a build to an Earth & Space or Chemistry topic encountered this level (Cambridge Science Stage 2).

Mathematics

  • Count and organize circuit components, and describe simple likelihood/probability ideas from repeated testing outcomes (Cambridge Primary Statistics incl. Probability).
  • Identify and use 2D/3D shapes and spatial layout when arranging circuit components (Cambridge Primary Geometry; Common Core Geometry).
  • Apply number operations to compare quantities, such as wire lengths or battery counts (Cambridge Primary Number; Common Core Number & Operations in Base Ten).
  • Apply a mathematical practice such as perseverance while troubleshooting a non-working circuit (Common Core Standards for Mathematical Practice).

Computing & Coding

  • Build and test a functioning electrical circuit with a trigger (switch/button) and an output (LED) — an electronics-based precursor to input-process-output logic.
Social skills

Take on and fulfill a defined team role — Leader, Material Manager, Reporter, or Testing Supervisor — while collaborating, communicating, and resolving conflict within a build team.

STEM career literacy

Recognize how this level’s builds connect to real electronics-engineering careers, such as Circuit Design Engineer, Sound Engineer, or Laser Technician.

Sustainability literacy

Identify the Sustainable Development Goal connected to their build, themed around Infrastructure & Education Access — and, at Capstone, choose their own goal.

From the SKOOL21 Level Exit Outcomes. Standards named are NGSS, Common Core and Cambridge strands.

Sustainable Development Goals at this level
  1. 2 Zero Hunger
  2. 3 Good Health and Well-being
  3. 4 Quality Education
  4. 7 Affordable and Clean Energy
  5. 9 Industry, Innovation and Infrastructure
  6. 11 Sustainable Cities and Communities
  7. 12 Responsible Consumption and Production
  8. 13 Climate Action

Source: SKOOL21 Five Pillars Framework. Compare all levels

Sample lesson

Project 1: Design an Electric Lamp

The first project of the level, as it appears in the guidebook. The full workbook is in the reader below where published.

Your friend wants an electric lamp to read at night. Your team will help your friend design an electric lamp.
The problem, as printed in the workbook.
Goal named
SDG 4 · Quality Education
Careers named
Electrical Engineer, Product Designer
Standards cited
NGSS K-2 Engineering Design; Cambridge Science 2Pe.01; Common Core 2.MD.C.7; Cambridge Mathematics 2Gt.02
Design an Electric Lamp, sample lesson page 1
1. Objectives and standards
Design an Electric Lamp, sample lesson page 2
2. The project begins
Design an Electric Lamp, sample lesson page 3
3. Planning the build
Design an Electric Lamp, sample lesson page 4
4. Building
Curriculum alignment

Standards cited in Level 2, project by project

One row per project, quoted as the guidebook cites them. An empty cell means no citation for that project.

NGSS sub-domains
  • PS1
  • ETS1
Distinct NGSS sub-domains touched (of 12): 2Projects with ≥ 1 NGSS code (of 16, incl. capstone): 16 / 16
Cambridge Science sub-strands
  • TWSc
  • TWSm
  • Cp
  • Pf
  • Pe
  • ESp
Distinct Stage-coded sub-strands touched (of 17): 6Projects with ≥ 1 Cambridge Science code (of 16, incl. capstone): 16 / 16
Cambridge Maths sub-strands
  • Nc
  • Ni
  • Np
  • Nf
  • Gg
  • Gt
  • Ss
  • Sp
  • TWM
Distinct Stage-coded sub-strands touched (of 13): 9Projects with ≥ 1 Cambridge Math code (of 16, incl. capstone): 16 / 16
ProjectSDGNGSSCambridge ScienceCambridge MathsCommon Core MathsISTECareers named
1 Design an Electric LampQuality EducationK-2-ETS1-12TWSc.022TWSc.042Gt.022.MD.C.71.3.d.1.4.c.1.7.c.Electrical Engineer, Product Designer
2 Design a SwitchResponsible Consumption and Production2-PS1-22-PS1-12Cp.012Cp.022Cp.032Ss.012Ss.022.MD.D.92.MD.D.101.3.d.1.4.c.1.7.c.Safety Engineer, Materials Scientist
3 Design a DoorbellIndustry, Innovation and InfrastructureK-2-ETS1-12Pe.022Pe.032Gg.012.G.A.11.3.d.1.4.c.1.7.c.Electrical Engineer, Civil Engineer
4 Design a Lodestone DetectorQuality Education2-PS1-22-PS1-12Cp.032ESp.012Ss.012Ss.022.MD.D.92.MD.D.101.3.d.1.4.c.1.7.c.Geologist, Materials Scientist
5 Design a CommunicatorIndustry, Innovation and InfrastructureK-2-ETS1-12Pe.022TWSm.022Sp.01MP61.3.d.1.4.c.1.7.c.Communication Engineer, Marine Engineer
6 Design a FanClimate ActionK-2-ETS1-12Pe.032Pf.032Nf.012.G.A.31.3.d.1.4.c.1.7.c.Mechanical Engineer, Electrical Engineer
7 Design a CircuitIndustry, Innovation and InfrastructureK-2-ETS1-12Pe.022Pe.032Np.012.NBT.A.11.3.d.1.4.c.1.7.c.Lighting Designer, Laser Technician
8 Design a Motion DetectorZero HungerK-2-ETS1-12Pe.022Pe.032Gg.032Gg.042.MD.A.11.3.d.1.4.c.1.7.c.Safety Engineer, Electrical Engineer
9 Design a Motion AlarmSustainable Cities and CommunitiesK-2-ETS1-12Pe.022Pe.032Np.032.NBT.A.41.3.d.1.4.c.1.7.c.Security Technician, Electrical Engineer
10 Design a Light ShowAffordable and Clean EnergyK-2-ETS1-12Pe.022Pe.033Ni.042.NBT.B.71.3.d.1.4.c.1.7.c.Electrical Engineer, Laser Technician
11 Design an Asteroid GameQuality EducationK-2-ETS1-12Pe.022Pe.032Np.012.NBT.A.11.3.d.1.4.c.1.7.c.Game Electronics Engineer, Electrical Engineer
12 Design a Birthday SurpriseGood Health and Well-beingK-2-ETS1-12Pe.022Pe.032Ni.012.NBT.A.31.3.d.1.4.c.1.7.c.Circuit Design Engineer, Sound Engineer
13 Design a Night LightAffordable and Clean EnergyK-2-ETS1-12Pe.022Pe.032Nc.052Ni.042.OA.C.41.3.d.1.4.c.1.7.c.Sensor Systems Engineer, Electrical Engineer
14 Design an Electric CarSustainable Cities and CommunitiesK-2-ETS1-12Pe.022Pe.032Ss.012.OA.A.11.3.d.1.4.c.1.7.c.Electric Vehicle Engineer, Electrical Engineer
15 Design a HighwayIndustry, Innovation and InfrastructureK-2-ETS1-12Pe.022Pe.03TWM.01TWM.08MP11.3.d.1.4.c.1.7.c.Civil Engineer, Urban Planner
Capstone STEM ChallengeChoice of Goals (student-selected)K-2-ETS1-12Pe.022Pe.03TWM.01TWM.08MP11.3.d.1.4.c.1.7.c.—

Source: SKOOL21 Level A to 12 curriculum crosswalk (2026), compiled from the teacher guides and student books. Where the two differ, the student book prevails.

Look inside

Read Level 2 online

The full workbook, and the teacher guide where published, in a page-turning reader.

Read online

STEM Innovator’s Workbook, Level 2

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Read online

Teacher Guide, Level 2

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Inside the level

What you order

ItemTitleISBN or SKU
Student workbookSTEM Innovator’s Workbook, Level 2978-981-17521-1-7
Teacher guidebookGuidebook, Level 2978-981-17736-6-2
Learning kitEarly Electronics KitSTEMSIHKitG2

Assessment built in

Four checkpoints a year use a seven-criterion rubric, and every other project gets a 30 second workbook check.

How assessment works →

Standards mapped

The guidebook maps each project to NGSS, Cambridge and Common Core standards where they apply.

See the table for this level →