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Primary · Grade 3

Level 3: Block coding with Scratch

Level 3 opens the computer revolution. Students program microcontrollers and motors in Scratch and master input, process, output logic.

Workbook cover, Level 3Coding FunKey Kit

Level 3 at a glance

Grade
Grade 3 · Primary
Technology
Block coding with Scratch
Tools
Scratch-style block coding
Kit
Coding FunKey Kit, one per group of four
Projects
15 projects and a Capstone
Weekly time
One 45 or 90 minute session
Pre and post challenge
Program a Crossing Signal
Sustainability theme
Cities, Ecosystems and Hazard Response
Careers named
Cartographer, Paleontologist, Veterinarian
Level 3 book demo
Book demo

See Level 3 in action

A short walk through the Level 3 workbook and the Coding FunKey Kit, from the SKOOL21 channel.

More videos on the SKOOL21 channel →
What students build

Projects from the Coding FunKey Kit

Built with the Coding FunKey Kit
Built with the Coding FunKey Kit
Built with the Coding FunKey Kit
By the end of this level

Students can

  • Write block programs in Scratch
  • Connect a program to motors and a microcontroller
  • Describe a system as input, process and output

Summarised from the SKOOL21 Level Exit Outcomes.

Design process

How they work

  1. Define
  2. Design
  3. Share
  4. Reflect
Sample projects
Three sample projects from Level 3

Fifteen projects and a Capstone. Ask for the level sheet for the full project list.

Full exit outcomes and Sustainable Development Goals for Level 3

Engineering & Design

  • Learn and apply the Coding FunKey Kit's block-coding tool through a dedicated "learn the tool" phase before tackling an open-ended problem.
  • Write and test block-based code that controls a real-world-styled sequence, such as a repeating red-wait-green crossing signal triggered by a button (the "Program a Crossing Signal" pre/post challenge).
  • Apply the engineering design process (NGSS 3-5-ETS1) across a first multi-session design cycle: define, build, test, and refine over more than one session.
  • Use knowledge of code blocks to purposefully control a physical outcome, even where this "learn the tool" phase leaves limited room for a fully original solution.

Science

  • Investigate biological evolution or diversity of living things through a project (NGSS LS4; Cambridge Science Stage 3 Biology).
  • Explore an earth-systems concept, such as weather or natural resources, connected to a build (NGSS ESS2/ESS3; Cambridge Science Stage 3 Earth & Space).
  • Investigate motion, forces, or energy transfer through a coded and mechanical build (NGSS PS2/PS3; Cambridge Science Stage 3 Physics).
  • Apply Thinking & Working Scientifically as the level's dominant mode — predicting, testing, and revising across multi-session builds (Cambridge Science Stage 3).

Mathematics

  • Apply geometry and mensuration concepts, such as measuring timing or distance for a signal sequence (Cambridge Geometry incl. Mensuration).
  • Use number and fraction concepts in a build, such as timing intervals or part quantities (Cambridge Number; Common Core Number & Operations — Fractions).
  • Collect and interpret data, including simple probability, from repeated tests of a coded sequence (Cambridge Statistics incl. Probability; Common Core Measurement & Data).

Computing & Coding

  • Write and debug block-based, Scratch-style code on the Coding FunKey Kit's microcontroller board — the programme's first true visual/block programming language.
  • Use sequencing, loops (repetition), and a button-triggered input to control LED outputs (input-process-output logic).
  • Iterate on a coded program by testing it against a real-world-styled specification and correcting errors.
Social skills

Take on and fulfill a defined team role — Leader, Material Manager, Reporter, or Testing Supervisor — while collaborating, communicating, and resolving conflict within a build team.

STEM career literacy

Recognize a wide span of real STEM careers — the widest single-level spread in the programme — such as Cartographer, Paleontologist, or Veterinarian.

Sustainability literacy

Identify the Sustainable Development Goal connected to their build, themed around Cities, Ecosystems & Hazard Response — and, at Capstone, choose their own goal.

From the SKOOL21 Level Exit Outcomes. Standards named are NGSS, Common Core and Cambridge strands.

Sustainable Development Goals at this level
  1. 3 Good Health and Well-being
  2. 4 Quality Education
  3. 9 Industry, Innovation and Infrastructure
  4. 11 Sustainable Cities and Communities
  5. 12 Responsible Consumption and Production
  6. 13 Climate Action
  7. 15 Life on Land

Source: SKOOL21 Five Pillars Framework. Compare all levels

Sample lesson

Project 1: Drawing Blueprints

The first project of the level, as it appears in the guidebook. The full workbook is in the reader below where published.

A construction team wants to draw the shape of a house. The house has an irregular polygon shape. Your team will work together to control a concrete machine and draw the shape correctly.
The problem, as printed in the workbook.
Goal named
SDG 11 · Sustainable Cities and Communities
Careers named
Architect, Game Designer
Standards cited
NGSS 3-5-ETS1-1; Cambridge Science 3TWSm.02, 3TWSm.03; Common Core 3.G.A.1; Cambridge Mathematics 3Gg.01
Drawing Blueprints, sample lesson page 1
1. Objectives and standards
Drawing Blueprints, sample lesson page 2
2. The project begins
Drawing Blueprints, sample lesson page 3
3. Planning the build
Drawing Blueprints, sample lesson page 4
4. Building
Curriculum alignment

Standards cited in Level 3, project by project

One row per project, quoted as the guidebook cites them. An empty cell means no citation for that project.

NGSS sub-domains
  • PS2
  • PS4
  • LS1
  • LS4
  • ESS2
  • ESS3
  • ETS1
Distinct NGSS sub-domains touched (of 12): 7Projects with ≥ 1 NGSS code (of 16, incl. capstone): 16 / 16
Cambridge Science sub-strands
  • TWSc
  • TWSm
  • Bs
  • Be
  • Cm
  • Cp
  • Cc
  • Pf
  • Ps
  • Pe
  • ESp
  • SIC
Distinct Stage-coded sub-strands touched (of 17): 12Projects with ≥ 1 Cambridge Science code (of 16, incl. capstone): 16 / 16
Cambridge Maths sub-strands
  • Np
  • Nf
  • Nm
  • Gg
  • Gp
  • Gt
  • Ss
  • Sp
  • 2 codes excluded from the grid above
Distinct Stage-coded sub-strands touched (of 13): 8Projects with ≥ 1 Cambridge Math code (of 16, incl. capstone): 15 / 16
ProjectSDGNGSSCambridge ScienceCambridge MathsCommon Core MathsISTECareers named
1 Drawing BlueprintsSustainable Cities and Communities3-5-ETS1-13TWSm.023TWSm.033Gg.013Gg.033Gg.043.G.A.11.1.c1.4.d1.5.bArchitect, Game Designer
2 Food Maze Game(15) Life on Land3-LS4-33-LS4-43Be.013Gp.013.MD.B.31.4.d1.6.aZoologist, Marine Biologist
3 Trickiest Multiplication(4) Quality Education3-5-ETS1-13TWSm.023Nn.054Nn.043.NBT.A.33.MD.A.13.OA.B.51.1.c1.4.d1.5.bData Scientist, Mathematician
4 Flowering Plants(15) Life on Land3-PS2-33Bs.013TWSm.013Gg.093Nf.013.Nf.A.11.4.d1.5.bAgricultural Engineer, Museum Exhibit Designer
5 Identifying Animals(15) Life on Land3-LS4-23Bs.023TWSc.033Np.043Np.053.NBT.A.11.4.d1.6.aVeterinarian, Ornithologist
6 Traveling Around the WorldQuality Education3-PS2-33Pe.013Pe.023Pe.033Gg.033Gg.043.MD.C.61.4.d1.5.bEthnographer, Cartographer
7 Sunlight and Shadows(11) Sustainable Cities and Communities3-PS2-23-PS4-23Ps.023Ps.033TWSm.023Gt.013Gt.023.MD.A.11.4.d1.5.bScientist, City Planner
8 Organ Match(3) Good Health and Well-being3-LS1-13-PS2-33Bs.033TWSm.023Gm.023.G.A.11.4.d1.5.bMedical Scientist, Physiotherapist
9 Redirecting a Flood(11) Sustainable Cities and Communities3-ESS3-13TWSc.023Ss.023Ss.033.MD.B.31.4.d1.5.bEnvironmental Engineer, Civil Engineer
10 Liquid & Solid Simulator(13) Climate Action3-LS1-13Cm.013Cp.013Cc.013Gp.013.G.A.11.4.d1.5.bChemist, Metallurgist
11 Mini Golf - Gravity(9) Industry, Innovation and Infrastructure3-PS2-13-PS2-23Pf.023Ss.023Nf.013.NF.A.13.NF.A.31.4.d1.5.bRoadway Engineer, Amusement Park Designer
12 Fossil Evidence(9) Industry, Innovation and Infrastructure3-LS4-13ESp.013ESp.023TWSm.033Gg.023.MD.B.41.4.d1.5.bPaleontologist, Geologist
13 Probability Machine - Drop Ball(9) Industry, Innovation and Infrastructure3-PS2-13Pf.013Pf.023Sp.023.NF.A.11.4.d1.5.bGame Designer, Data Scientist
14 Shadow Puppet Show - Part 1(4) Quality Education3-5-ETS1-23Ps.013Ps.023Ps.033Gp.014.MD.A.44.G.A.31.1.c1.6.aScientist, Theater Technicians
15 Shadow Puppet Show - Part 2(4) Quality Education3-5-ETS1-33Ps.013Ps.023Ps.033Nm.013Nm.024.MD.A.44.G.A.31.1.c1.6.aArt and Design Engineer, Theater Technicians
Capstone Reducing Impacts of Natural HazardsChoice of Goals (student-selected: drought, wildfire, flooding, or disease)3-ESS2-13-ESS2-23TWSc.023SIC.033SIC.04——1.4.c—

Source: SKOOL21 Level A to 12 curriculum crosswalk (2026), compiled from the teacher guides and student books. Where the two differ, the student book prevails.

Look inside

Read Level 3 online

The full workbook, and the teacher guide where published, in a page-turning reader.

Read online

STEM Innovator’s Workbook, Level 3

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View on Issuu →
Inside the level

What you order

ItemTitleISBN or SKU
Student workbookSTEM Innovator’s Workbook, Level 3978-981-17521-0-0
Teacher guidebookGuidebook, Level 3978-981-17736-7-9
Learning kitCoding FunKey KitSTEMSIHKitG3

Assessment built in

Four checkpoints a year use a seven-criterion rubric, and every other project gets a 30 second workbook check.

How assessment works →

Standards mapped

The guidebook maps each project to NGSS, Cambridge and Common Core standards where they apply.

See the table for this level →