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Primary · Grade 3

Level 3: Block coding with Scratch

Level 3 opens the computer revolution. Students program microcontrollers and motors in Scratch and master input, process, output logic.

Workbook cover, Level 3Coding FunKey Kit

Level 3 at a glance

Grade
Grade 3 · Primary
Technology
Block coding with Scratch
Tools
Scratch-style block coding
Kit
Coding FunKey Kit, one per group of four
Projects
15 projects and a Capstone
Weekly time
One 45 or 90 minute session
Pre and post challenge
Program a Crossing Signal
Sustainability theme
Cities, Ecosystems and Hazard Response
Careers named
Cartographer, Paleontologist, Veterinarian
Level 3 book demo

See Level 3 in action

A short walk through the Level 3 workbook and the Coding FunKey Kit, from the SKOOL21 channel.

More videos on the SKOOL21 channel →

Projects from the Coding FunKey Kit

Built with the Coding FunKey Kit
Built with the Coding FunKey Kit
Built with the Coding FunKey Kit

Students can

  • Write block programs in Scratch
  • Connect a program to motors and a microcontroller
  • Describe a system as input, process and output

Summarised from the SKOOL21 Level Exit Outcomes.

How they work

  1. Define
  2. Design
  3. Share
  4. Reflect
Three sample projects from Level 3

Fifteen projects and a Capstone.

Full exit outcomes and Sustainable Development Goals for Level 3

Engineering & Design

  • Learn and apply the Coding FunKey Kit's block-coding tool through a dedicated "learn the tool" phase before tackling an open-ended problem.
  • Write and test block-based code that controls a real-world-styled sequence, such as a repeating red-wait-green crossing signal triggered by a button (the "Program a Crossing Signal" pre/post challenge).
  • Apply the engineering design process (NGSS 3-5-ETS1) across a first multi-session design cycle: define, build, test, and refine over more than one session.
  • Use knowledge of code blocks to purposefully control a physical outcome, even where this "learn the tool" phase leaves limited room for a fully original solution.

Science

  • Investigate biological evolution or diversity of living things through a project (NGSS LS4; Cambridge Science Stage 3 Biology).
  • Explore an earth-systems concept, such as weather or natural resources, connected to a build (NGSS ESS2/ESS3; Cambridge Science Stage 3 Earth & Space).
  • Investigate motion, forces, or energy transfer through a coded and mechanical build (NGSS PS2/PS3; Cambridge Science Stage 3 Physics).
  • Apply Thinking & Working Scientifically as the level's dominant mode — predicting, testing, and revising across multi-session builds (Cambridge Science Stage 3).

Mathematics

  • Apply geometry and mensuration concepts, such as measuring timing or distance for a signal sequence (Cambridge Geometry incl. Mensuration).
  • Use number and fraction concepts in a build, such as timing intervals or part quantities (Cambridge Number; Common Core Number & Operations — Fractions).
  • Collect and interpret data, including simple probability, from repeated tests of a coded sequence (Cambridge Statistics incl. Probability; Common Core Measurement & Data).

Computing & Coding

  • Write and debug block-based, Scratch-style code on the Coding FunKey Kit's microcontroller board — the programme's first true visual/block programming language.
  • Use sequencing, loops (repetition), and a button-triggered input to control LED outputs (input-process-output logic).
  • Iterate on a coded program by testing it against a real-world-styled specification and correcting errors.
Social skills

Take on and fulfill a defined team role — Leader, Material Manager, Reporter, or Testing Supervisor — while collaborating, communicating, and resolving conflict within a build team.

STEM career literacy

Recognize a wide span of real STEM careers — the widest single-level spread in the programme — such as Cartographer, Paleontologist, or Veterinarian.

Sustainability literacy

Identify the Sustainable Development Goal connected to their build, themed around Cities, Ecosystems & Hazard Response — and, at Capstone, choose their own goal.

From the SKOOL21 Level Exit Outcomes. Standards named are NGSS, Common Core and Cambridge strands.

  1. 3 Good Health and Well-being
  2. 4 Quality Education
  3. 9 Industry, Innovation and Infrastructure
  4. 11 Sustainable Cities and Communities
  5. 12 Responsible Consumption and Production
  6. 13 Climate Action
  7. 15 Life on Land

Source: SKOOL21 Five Pillars Framework. Compare all levels

Project 1: Drawing Blueprints

The first project of the level, as it appears in the guidebook. The full workbook is in the reader below where published.

A construction team wants to draw the shape of a house. The house has an irregular polygon shape. Your team will work together to control a concrete machine and draw the shape correctly.
The problem, as printed in the workbook.
Goal named
SDG 11 · Sustainable Cities and Communities
Careers named
Architect, Game Designer
Standards cited
NGSS 3-5-ETS1-1; Cambridge Science 3TWSm.02, 3TWSm.03; Common Core 3.G.A.1; Cambridge Mathematics 3Gg.01
Drawing Blueprints, sample lesson page 1
1. Objectives and standards
Drawing Blueprints, sample lesson page 2
2. The project begins
Drawing Blueprints, sample lesson page 3
3. Planning the build
Drawing Blueprints, sample lesson page 4
4. Building

Standards cited in Level 3, project by project

One row per project, quoted as the guidebook cites them. An empty cell means no citation for that project.

NGSS sub-domains
  • PS2
  • PS4
  • LS1
  • LS4
  • ESS2
  • ESS3
  • ETS1
Distinct NGSS sub-domains touched (of 12): 7Projects with ≥ 1 NGSS code (of 16, incl. capstone): 16 / 16
Cambridge Science sub-strands
  • TWSc
  • TWSm
  • Bs
  • Be
  • Cm
  • Cp
  • Cc
  • Pf
  • Ps
  • Pe
  • ESp
  • SIC
Distinct Stage-coded sub-strands touched (of 17): 12Projects with ≥ 1 Cambridge Science code (of 16, incl. capstone): 16 / 16
Cambridge Maths sub-strands
  • Np
  • Nf
  • Nm
  • Gg
  • Gp
  • Gt
  • Ss
  • Sp
  • 2 codes excluded from the grid above
Distinct Stage-coded sub-strands touched (of 13): 8Projects with ≥ 1 Cambridge Math code (of 16, incl. capstone): 15 / 16
ProjectSDGNGSSCambridge ScienceCambridge MathsCommon Core MathsISTECareers named
1 Drawing BlueprintsSustainable Cities and Communities3-5-ETS1-13TWSm.023TWSm.033Gg.013Gg.033Gg.043.G.A.11.1.c1.4.d1.5.bArchitect, Game Designer
2 Food Maze Game(15) Life on Land3-LS4-33-LS4-43Be.013Gp.013.MD.B.31.4.d1.6.aZoologist, Marine Biologist
3 Trickiest Multiplication(4) Quality Education3-5-ETS1-13TWSm.023Nn.054Nn.043.NBT.A.33.MD.A.13.OA.B.51.1.c1.4.d1.5.bData Scientist, Mathematician
4 Flowering Plants(15) Life on Land3-PS2-33Bs.013TWSm.013Gg.093Nf.013.Nf.A.11.4.d1.5.bAgricultural Engineer, Museum Exhibit Designer
5 Identifying Animals(15) Life on Land3-LS4-23Bs.023TWSc.033Np.043Np.053.NBT.A.11.4.d1.6.aVeterinarian, Ornithologist
6 Traveling Around the WorldQuality Education3-PS2-33Pe.013Pe.023Pe.033Gg.033Gg.043.MD.C.61.4.d1.5.bEthnographer, Cartographer
7 Sunlight and Shadows(11) Sustainable Cities and Communities3-PS2-23-PS4-23Ps.023Ps.033TWSm.023Gt.013Gt.023.MD.A.11.4.d1.5.bScientist, City Planner
8 Organ Match(3) Good Health and Well-being3-LS1-13-PS2-33Bs.033TWSm.023Gm.023.G.A.11.4.d1.5.bMedical Scientist, Physiotherapist
9 Redirecting a Flood(11) Sustainable Cities and Communities3-ESS3-13TWSc.023Ss.023Ss.033.MD.B.31.4.d1.5.bEnvironmental Engineer, Civil Engineer
10 Liquid & Solid Simulator(13) Climate Action3-LS1-13Cm.013Cp.013Cc.013Gp.013.G.A.11.4.d1.5.bChemist, Metallurgist
11 Mini Golf - Gravity(9) Industry, Innovation and Infrastructure3-PS2-13-PS2-23Pf.023Ss.023Nf.013.NF.A.13.NF.A.31.4.d1.5.bRoadway Engineer, Amusement Park Designer
12 Fossil Evidence(9) Industry, Innovation and Infrastructure3-LS4-13ESp.013ESp.023TWSm.033Gg.023.MD.B.41.4.d1.5.bPaleontologist, Geologist
13 Probability Machine - Drop Ball(9) Industry, Innovation and Infrastructure3-PS2-13Pf.013Pf.023Sp.023.NF.A.11.4.d1.5.bGame Designer, Data Scientist
14 Shadow Puppet Show - Part 1(4) Quality Education3-5-ETS1-23Ps.013Ps.023Ps.033Gp.014.MD.A.44.G.A.31.1.c1.6.aScientist, Theater Technicians
15 Shadow Puppet Show - Part 2(4) Quality Education3-5-ETS1-33Ps.013Ps.023Ps.033Nm.013Nm.024.MD.A.44.G.A.31.1.c1.6.aArt and Design Engineer, Theater Technicians
Capstone Reducing Impacts of Natural HazardsChoice of Goals (student-selected: drought, wildfire, flooding, or disease)3-ESS2-13-ESS2-23TWSc.023SIC.033SIC.04——1.4.c—

Source: SKOOL21 Level A to 12 curriculum crosswalk (2026), compiled from the teacher guides and student books. Where the two differ, the student book prevails.

Read Level 3 online

The full workbook, and the teacher guide where published, in a page-turning reader.

STEM Innovator’s Workbook, Level 3

Opens a page-turning reader from Issuu. Issuu may set its own cookies once it loads.

View on Issuu →

What you order

ItemTitleISBN or SKU
Student workbookSTEM Innovator’s Workbook, Level 3978-981-17521-0-0
Teacher guidebookGuidebook, Level 3978-981-17736-7-9
Learning kitCoding FunKey KitSTEMSIHKitG3

Assessment built in

Four checkpoints a year use a seven-criterion rubric, and every other project gets a 30 second workbook check.

How assessment works →

Standards mapped

The guidebook maps each project to NGSS, Cambridge and Common Core standards where they apply.

See the table for this level →